package de.bazinga.rotw.menu;

import com.jme.image.Texture;
import com.jme.input.MouseInput;
import com.jme.math.Vector3f;
import com.jme.renderer.Renderer;
import com.jme.scene.Spatial;
import com.jme.scene.shape.Quad;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.game.state.GameStateManager;

import de.bazinga.rotw.game.Game;
import de.bazinga.rotw.game.RotwGameState;

public class CreditsMenu extends Menu {

	public CreditsMenu() {
		super("creditsMenu");
	}
	
	
	protected void init() {		
		// Background
		Quad bgQuad = new Quad("bg",
				Game.getGame().getDisplay().getWidth(), 
				Game.getGame().getDisplay().getHeight());
		
		bgQuad.setRenderQueueMode(Renderer.QUEUE_ORTHO);   
	 	
		bgQuad.setLocalTranslation(new Vector3f(
				Game.getGame().getDisplay().getWidth()/2,
				Game.getGame().getDisplay().getHeight()/2,
				0));
		
		TextureState bg = Game.getGame().getDisplay().getRenderer().createTextureState();
		bg.setEnabled(true);
		bg.setTexture(TextureManager.loadTexture(RotwGameState.class
				.getClassLoader().getResource("background/creditsBg.png"),
				Texture.MinificationFilter.BilinearNearestMipMap,
				Texture.MagnificationFilter.Bilinear));
		
		bgQuad.setRenderState(bg);
		
		bgQuad.setLightCombineMode(Spatial.LightCombineMode.Off);
		bgQuad.updateRenderState();
		
		getRootNode().attachChild(bgQuad);
	}
	
	
	protected void initMenuItems() {
		
	}
	
	protected void handleClick(String item) {
		
	}
	
	public void update(float tpf) {
		super.update(tpf);
		if((System.currentTimeMillis() - lastClick) > 200 && MouseInput.get().isButtonDown(0)) {
			GameStateManager.getInstance().getChild("mainMenu").setActive(true);
			this.setActive(false);
		}
	}
}